Post by FrkUout on Jun 28, 2008 20:25:56 GMT -8
Has some good info in it about upcoming matchmaking chanes (posted below and some overhead screens of cold storage. Bungie also alluded to something special coming on 7/7 in addition to the free theme and gamerpics on that day.
Matchmaking changes:
Matchmaking Update for July, 2008
All Matchmaking:
• Swords and Hammers – Gametypes with Energy Sword and Gravity Hammers have been tweaked so that players are unable to pick up weapons or drive/ride in vehicles.
Hardcore:
• Head to Head – H2H’s primary mechanic has been modified. Instead of the point leader having a waypoint over his head at all times, both players have 45 seconds after respawn before a waypoint appears over their head. Active camo (in maps that have it) now obscures the waypoint. Overshields have been removed from all Duel variants. All gametypes now have motion trackers. Slayer Duel’s kills to win is now 10 (was 15). All map variants have been tweaked. Some weapons and equipment have been removed. Others have been tweaked so that they only spawn once with little ammo and then do not return. These settings are different for each map.
• ADDED Blackout Duel to Head to Head
• Team SWAT – Reduced weightings for ShWATguns and SWATBall. ShWATguns is now skipped after veto. SWATBall on the Pit has been removed.
• MLG – Latest versions of v5 map variants added. MLG Amplified replaced with MLG Amp Orlando. Team King on Amp removed.
DLC:
• Heroic Maps skip after veto in both Objective and Slayer.
Ranked:
• Ranked Big Team persists through July. RBTB remains a double EXP hopper. Reduced weighting of Covies map variants. Increased weighting on Heavy CTF.
Social:
• Big Team Social – Covies map variants skip after veto.
Double EXP (Listed in order of appearance)
• Fourth of July – A collection of Flag, Rockets, and VIP. 5v5.
• [SPURIOUS INTERRUPT: PACKET LOST - ERROR CODE 5929]
• Fiesta – FFA featuring random weapon spawns. 8 Players.
• Grifball – Updated to use the Summer League map. 4v4.
• Team Snipers – No changes from June. 4v4.
• Team Melee – Sword and hammer-centric slayer and
Link to article
Matchmaking changes:
Matchmaking Update for July, 2008
All Matchmaking:
• Swords and Hammers – Gametypes with Energy Sword and Gravity Hammers have been tweaked so that players are unable to pick up weapons or drive/ride in vehicles.
Hardcore:
• Head to Head – H2H’s primary mechanic has been modified. Instead of the point leader having a waypoint over his head at all times, both players have 45 seconds after respawn before a waypoint appears over their head. Active camo (in maps that have it) now obscures the waypoint. Overshields have been removed from all Duel variants. All gametypes now have motion trackers. Slayer Duel’s kills to win is now 10 (was 15). All map variants have been tweaked. Some weapons and equipment have been removed. Others have been tweaked so that they only spawn once with little ammo and then do not return. These settings are different for each map.
• ADDED Blackout Duel to Head to Head
• Team SWAT – Reduced weightings for ShWATguns and SWATBall. ShWATguns is now skipped after veto. SWATBall on the Pit has been removed.
• MLG – Latest versions of v5 map variants added. MLG Amplified replaced with MLG Amp Orlando. Team King on Amp removed.
DLC:
• Heroic Maps skip after veto in both Objective and Slayer.
Ranked:
• Ranked Big Team persists through July. RBTB remains a double EXP hopper. Reduced weighting of Covies map variants. Increased weighting on Heavy CTF.
Social:
• Big Team Social – Covies map variants skip after veto.
Double EXP (Listed in order of appearance)
• Fourth of July – A collection of Flag, Rockets, and VIP. 5v5.
• [SPURIOUS INTERRUPT: PACKET LOST - ERROR CODE 5929]
• Fiesta – FFA featuring random weapon spawns. 8 Players.
• Grifball – Updated to use the Summer League map. 4v4.
• Team Snipers – No changes from June. 4v4.
• Team Melee – Sword and hammer-centric slayer and
Link to article