Post by FrkUout on Dec 28, 2007 18:39:40 GMT -8
Here's a excerpt from this weeks update concerning the changes that Bungie has made tothe map defaults.
The playlist contains a lot of things people were asking for – some visible, some not so easy to spot. Examples of the more subtle but vital changes are that in Team Hardcore, shotgun camping in Snowbound has been eliminated along with the shotgun itself.
A bunch of people asked what the specific changes we made to the map defaults are. This is the list, which is useful material for people who don’t want to just guess when they’re in the map, or find out to their cost when they go looking for a weapon that’s no longer there. If you want to really drill down into detail, it’s possible to save a map as a Forge variant and look at every single detail. This list ought to save you the hassle.
Making changes like this always produces some controversy and it’s a classic case of “can’t please all the people all the time.” All we can promise you is that we expended a lot of thought and test resources to make sure that most people found this fun. We test hardcore differently than regular map variants, to look at things from a more competitive angle. And finally and most importantly – this is a process of evolution. It is not going to be perfect first time around and we will continue to tune and make changes. And our actual sincere apologies if we changed something you like. Sometimes we have to sacrifice little things for the greater good.
As ever we’ll watch these changes to see how folks like ‘em and keep an eye on things that need to be fixed and altered.
General Map Changes (see Team Hardcore for its differences and details)
1. We removed the Flare and Radar Jammer from Guardian, Last Resort and Narrows respectively (see below).
2. Changed out Maulers for other, less powerful dual wieldable weapons
a. Construct
i. Removed both Maulers from the top level. No replacement.
ii. Changed both Maulers on the bottom level to respawn time: 60 seconds.
b. Epitaph
i. Removed both Maulers, replaced them with SMGs. SMG respawn rate – 30 seconds. Two spare clips.
c. Guardian
i. Removed Maulers (3 Maulers total). No replacements
ii. Removed Flare (see issue #1)
d. Isolation
i. Changed Mauler respawn time: 60 seconds. (2 Maulers total)
ii. Removed flare (see issue #1)
e. Narrows
i. Removed one Mauler from beside the barricade.
ii. Remaining Mauler centered behind the barrier. Respawn time 60 seconds.
iii. Duplicated on either side.
iv. Removed Radar Jammer
f. The Pit
i. Increased Mauler respawn time to 60 seconds. (4 total Maulers)
Other map variant changes
Creation of Covenant vehicle map variants (Tanks enabled in Big Team Battle. Disabled in Team Control):
Sandtrap
Valhalla
Team Hardcore map changes:
Construct
Low Mauler version as base
No other changes
Epitaph
Low Mauler version as base
Hammer removed
Guardian
Low Mauler version as base
Remove Hammer, replaced with sword on a weapon holder
Respawn Rate: 180 seconds
Isolation
Low Mauler variant as base
Shotgun respawn time: 60
Replaced regenerator with Bubble Shield
Respawn time 60
Two Assault Rifles – top of the base
30 second respawn rate
Zanzibar
No Equipment version as base
However, Active Camo is there.
Respawn rate: 120
Narrows
Low Mauler version as base
Replaced Active Camo with Overshield
Respawn Rate: 180
Replaced Power Drain with Bubble Shield
Respawn rate: 90 seconds
Placed Power Drain in Radar Jammer spot
Respawn rate: 90 seconds
Snowbound
Maulers:
Removed central one near underground area
Two Side Maulers: Respawn rate 90 seconds
Moved Beam Rifle into Shotgun spawn area
Shotgun: Removed
Replaced Active Camo with Overshield
Respawn time: 180 sec
Replaced battle rifles with carbines (2 on the low base, one above the high base)
Respawn rate: 30 seconds
Removed Spartan Laser
The Pit
Use Low Mauler variant as base
Replaced Regenerators with Bubble Shields
Valhalla
Replaced Regenerator with Bubble Shield
Respawn Rate: 60
The rest of the article can be found here.
The playlist contains a lot of things people were asking for – some visible, some not so easy to spot. Examples of the more subtle but vital changes are that in Team Hardcore, shotgun camping in Snowbound has been eliminated along with the shotgun itself.
A bunch of people asked what the specific changes we made to the map defaults are. This is the list, which is useful material for people who don’t want to just guess when they’re in the map, or find out to their cost when they go looking for a weapon that’s no longer there. If you want to really drill down into detail, it’s possible to save a map as a Forge variant and look at every single detail. This list ought to save you the hassle.
Making changes like this always produces some controversy and it’s a classic case of “can’t please all the people all the time.” All we can promise you is that we expended a lot of thought and test resources to make sure that most people found this fun. We test hardcore differently than regular map variants, to look at things from a more competitive angle. And finally and most importantly – this is a process of evolution. It is not going to be perfect first time around and we will continue to tune and make changes. And our actual sincere apologies if we changed something you like. Sometimes we have to sacrifice little things for the greater good.
As ever we’ll watch these changes to see how folks like ‘em and keep an eye on things that need to be fixed and altered.
General Map Changes (see Team Hardcore for its differences and details)
1. We removed the Flare and Radar Jammer from Guardian, Last Resort and Narrows respectively (see below).
2. Changed out Maulers for other, less powerful dual wieldable weapons
a. Construct
i. Removed both Maulers from the top level. No replacement.
ii. Changed both Maulers on the bottom level to respawn time: 60 seconds.
b. Epitaph
i. Removed both Maulers, replaced them with SMGs. SMG respawn rate – 30 seconds. Two spare clips.
c. Guardian
i. Removed Maulers (3 Maulers total). No replacements
ii. Removed Flare (see issue #1)
d. Isolation
i. Changed Mauler respawn time: 60 seconds. (2 Maulers total)
ii. Removed flare (see issue #1)
e. Narrows
i. Removed one Mauler from beside the barricade.
ii. Remaining Mauler centered behind the barrier. Respawn time 60 seconds.
iii. Duplicated on either side.
iv. Removed Radar Jammer
f. The Pit
i. Increased Mauler respawn time to 60 seconds. (4 total Maulers)
Other map variant changes
Creation of Covenant vehicle map variants (Tanks enabled in Big Team Battle. Disabled in Team Control):
Sandtrap
Valhalla
Team Hardcore map changes:
Construct
Low Mauler version as base
No other changes
Epitaph
Low Mauler version as base
Hammer removed
Guardian
Low Mauler version as base
Remove Hammer, replaced with sword on a weapon holder
Respawn Rate: 180 seconds
Isolation
Low Mauler variant as base
Shotgun respawn time: 60
Replaced regenerator with Bubble Shield
Respawn time 60
Two Assault Rifles – top of the base
30 second respawn rate
Zanzibar
No Equipment version as base
However, Active Camo is there.
Respawn rate: 120
Narrows
Low Mauler version as base
Replaced Active Camo with Overshield
Respawn Rate: 180
Replaced Power Drain with Bubble Shield
Respawn rate: 90 seconds
Placed Power Drain in Radar Jammer spot
Respawn rate: 90 seconds
Snowbound
Maulers:
Removed central one near underground area
Two Side Maulers: Respawn rate 90 seconds
Moved Beam Rifle into Shotgun spawn area
Shotgun: Removed
Replaced Active Camo with Overshield
Respawn time: 180 sec
Replaced battle rifles with carbines (2 on the low base, one above the high base)
Respawn rate: 30 seconds
Removed Spartan Laser
The Pit
Use Low Mauler variant as base
Replaced Regenerators with Bubble Shields
Valhalla
Replaced Regenerator with Bubble Shield
Respawn Rate: 60
The rest of the article can be found here.