Post by LuiGiPwns™ on Apr 10, 2006 21:35:07 GMT -8
I found this at, where else... mlgpro and i thought alot of it was obvious but some things were good ideas and I just thought i would share it with everyone.
Sections:
I. Introduction
II. Scrimming Objective
III. How to run the scrim right
IV. What to do while scrimming
V. Conclusion[/B]
Introduction
Scrimming is something widely done around the MLG community, but only a few people do it correctly. Usually when people mess up or have a bad scrim session, you lose your connection of scrimmages with that team. This leads to chains of you not being able to get scrims because of how poorly you run it. That's where this guide comes in, a complete guide to running a scrimmage effectively and correctly. This guide will also give you some pointers on what to do and what not to do during scrimmages.
II. Scrimming Objective
The objective of scrimming is to better prepare teams for a certain event or tournament. When scrims are run bad you not only take away options to scrimmage, you give your team a bad name and lose practice time searching for a scrim. Scrimmaging when done correctly should be good lagless games with no **** talk.
III. How to run a scrim right
This is the real juice of the article; the correct way to run a scrim. First and foremost there are a couple of gametypes I suggest you have before doing any of the above, most of which are self explanatory. You use these explanatory when the other team has you muted.
Unmute your mics
Host Check
What Gametype
etc...
Then when you wait for a scrimmage you don't sit in the lobby and keep sending out t04 messages, you start up a invite only ffa on midship. The reason for this is to keep your fingers moving while waiting. You only send a t04 message almost ever 5-10 minutes, not every five seconds. Once the team finally joins, you keep playing to 50, this way everyone gets a fair chance to warm up and there will be no excuses. Once the game is over you ask them if they liked the host or would they rather a different one, once you agree on it in a civilized matter the host makes a party. The way host advantage should go is in this matter; lets say we are practicing for AM NYC, it would go like this:
Team A hosts for:
Round 1
Game 1 - Team Slayer - Ivory Tower
Game 2 - CTF Classic - Midship
Game 3 - Team Slayer - Warlock
Team B hosts for
Round 2
Game 1 - Team Slayer - Ivory Tower
Game 2 - CTF Classic - Warlock
Game 3 - Team Slayer - Midship
And so on. This way both teams get host for each match, evening up the playing field per say. A exception to this rule is when someone has a amazing host, such as Owned By AL or Xpert. Once the host and everything is settled, the team without party leader mutes the team with party leader, this way once a game ends if the team without party leader needs something they simply unmute you and talk. If you want to talk to the non party leader team you just put up the gametype I stated above. You NEVER just start the game up without agreeing with the other team on it. Another usefully way of getting the other teams attention is switching to there team, in that case, one of you players switches to there color and gets their attention. If you have done all of the above, the scrim should be ran really smooth without problems.
IV. What to do while scrimming
A huge problem I see when teams scrimmage is the things they do and how they act while scrimmaging. If the host is bad for some reason, which shouldn't be a problem if you did what I state above, stick it out, do not complain and don't leave out. Leaving out of scrimmages is the number one way of getting a bad reputation or getting slammed on the forums. Complaining the other thing I stated before, is a huge problem and should NEVER EVER EVER be done during a scrimmage, if you get pissed just mute your mic, because it really does hurt the team. Instead of calling the guy out on pink two you are complaining about your BR bullets being like rubber, which sooner or later hurts your team. I know from personal experience the littlest things like, "WOW HOST SHOTTY" throw me off my game. I also know from personal experience that when you just use that energy to call stuff out you play so much better and you usually win. When it comes down to it, if you have a problem address it to your teammate/other team at the END of the game. For more information on anger during game, go to MLG's article here: www.mlgpro.com/news/Keeping_...n_Gaming/1.html
V. Conclusion
You will be suprised on how much this little guide might help you out in scrimmages. If you just follow those simple steps, everything should be ran smooth. I hope to see teams using this method for scrimmages online. I know it is a very short article, but it is very informative.Let me know how much it helped you and if I should continue to write articles. Hope you enjoyed it!
p.s. This guide was written by sdG
Sections:
I. Introduction
II. Scrimming Objective
III. How to run the scrim right
IV. What to do while scrimming
V. Conclusion[/B]
Introduction
Scrimming is something widely done around the MLG community, but only a few people do it correctly. Usually when people mess up or have a bad scrim session, you lose your connection of scrimmages with that team. This leads to chains of you not being able to get scrims because of how poorly you run it. That's where this guide comes in, a complete guide to running a scrimmage effectively and correctly. This guide will also give you some pointers on what to do and what not to do during scrimmages.
II. Scrimming Objective
The objective of scrimming is to better prepare teams for a certain event or tournament. When scrims are run bad you not only take away options to scrimmage, you give your team a bad name and lose practice time searching for a scrim. Scrimmaging when done correctly should be good lagless games with no **** talk.
III. How to run a scrim right
This is the real juice of the article; the correct way to run a scrim. First and foremost there are a couple of gametypes I suggest you have before doing any of the above, most of which are self explanatory. You use these explanatory when the other team has you muted.
Unmute your mics
Host Check
What Gametype
etc...
Then when you wait for a scrimmage you don't sit in the lobby and keep sending out t04 messages, you start up a invite only ffa on midship. The reason for this is to keep your fingers moving while waiting. You only send a t04 message almost ever 5-10 minutes, not every five seconds. Once the team finally joins, you keep playing to 50, this way everyone gets a fair chance to warm up and there will be no excuses. Once the game is over you ask them if they liked the host or would they rather a different one, once you agree on it in a civilized matter the host makes a party. The way host advantage should go is in this matter; lets say we are practicing for AM NYC, it would go like this:
Team A hosts for:
Round 1
Game 1 - Team Slayer - Ivory Tower
Game 2 - CTF Classic - Midship
Game 3 - Team Slayer - Warlock
Team B hosts for
Round 2
Game 1 - Team Slayer - Ivory Tower
Game 2 - CTF Classic - Warlock
Game 3 - Team Slayer - Midship
And so on. This way both teams get host for each match, evening up the playing field per say. A exception to this rule is when someone has a amazing host, such as Owned By AL or Xpert. Once the host and everything is settled, the team without party leader mutes the team with party leader, this way once a game ends if the team without party leader needs something they simply unmute you and talk. If you want to talk to the non party leader team you just put up the gametype I stated above. You NEVER just start the game up without agreeing with the other team on it. Another usefully way of getting the other teams attention is switching to there team, in that case, one of you players switches to there color and gets their attention. If you have done all of the above, the scrim should be ran really smooth without problems.
IV. What to do while scrimming
A huge problem I see when teams scrimmage is the things they do and how they act while scrimmaging. If the host is bad for some reason, which shouldn't be a problem if you did what I state above, stick it out, do not complain and don't leave out. Leaving out of scrimmages is the number one way of getting a bad reputation or getting slammed on the forums. Complaining the other thing I stated before, is a huge problem and should NEVER EVER EVER be done during a scrimmage, if you get pissed just mute your mic, because it really does hurt the team. Instead of calling the guy out on pink two you are complaining about your BR bullets being like rubber, which sooner or later hurts your team. I know from personal experience the littlest things like, "WOW HOST SHOTTY" throw me off my game. I also know from personal experience that when you just use that energy to call stuff out you play so much better and you usually win. When it comes down to it, if you have a problem address it to your teammate/other team at the END of the game. For more information on anger during game, go to MLG's article here: www.mlgpro.com/news/Keeping_...n_Gaming/1.html
V. Conclusion
You will be suprised on how much this little guide might help you out in scrimmages. If you just follow those simple steps, everything should be ran smooth. I hope to see teams using this method for scrimmages online. I know it is a very short article, but it is very informative.Let me know how much it helped you and if I should continue to write articles. Hope you enjoyed it!
p.s. This guide was written by sdG