Post by Nobody on Dec 13, 2006 14:20:32 GMT -8
TDC's Head to Head Tournament
Date and Time
--Date: Saturday December 23rd 2006
--Time: 10:30AM Pacific Standard Time
Rules and Regulations:
--You will be assigned to a specific party on the day of the tournament. This is for balance purposes only.
--Each party will vote on which weapon set they would like to use in their game. In the even of a tie, the host will will chose one randomly from the following list:
--The final round will require another vote for the Weapon set, and in the event of a tie, the player with the highest kill to death ratio in the previous round will get to choose.
Maps
--Qualifying Round: Midship
--Final Round: Lockout
Qualifying Round
--The games will consist of 4 (more or less depending on who shows) members each, with 2 being active.
--The top half players will advance to final round. ( Ex: 4 players top two advance to finals) If their are and uneven number we will take one more than half (Ex: 5 players top 3 will advance)
--Each game will go to 10 kills or whoever has the most after 12 minutes.
Final Round
--The game will consist of the top players from each party. Same thing as above with two being active.
--The game will go to 15 kills or whoever has the most after 15 minutes.
As always no superbouncing or cheating of any kind are allowed. Gun glitches such as RRX, BXR, BXB etc. are ALLOWED.
IF THERE IS ANYTHING I MISSED OR IF YOU HAVE QUESTIONS ASK NOW.
==UPDATE==
-->There will be NO Radar in the games.
Date and Time
--Date: Saturday December 23rd 2006
--Time: 10:30AM Pacific Standard Time
Rules and Regulations:
--You will be assigned to a specific party on the day of the tournament. This is for balance purposes only.
--Each party will vote on which weapon set they would like to use in their game. In the even of a tie, the host will will chose one randomly from the following list:
- Weapons on map:Snipers Starting Weapon:Both Snipers (Beam and Human)
- Weapons on map:Rockets Starting Weapon:Rocket Launcher
- Weapons on map:MLG FFA setting Starting Weapon:Battle Rifle
- Weapons on map:Rifles Starting weapon:Battle Rifle
- Weapons on map:Map Default Starting Weapon:map default (no change from the default gametype)
--The final round will require another vote for the Weapon set, and in the event of a tie, the player with the highest kill to death ratio in the previous round will get to choose.
Maps
--Qualifying Round: Midship
--Final Round: Lockout
Qualifying Round
--The games will consist of 4 (more or less depending on who shows) members each, with 2 being active.
--The top half players will advance to final round. ( Ex: 4 players top two advance to finals) If their are and uneven number we will take one more than half (Ex: 5 players top 3 will advance)
--Each game will go to 10 kills or whoever has the most after 12 minutes.
Final Round
--The game will consist of the top players from each party. Same thing as above with two being active.
--The game will go to 15 kills or whoever has the most after 15 minutes.
As always no superbouncing or cheating of any kind are allowed. Gun glitches such as RRX, BXR, BXB etc. are ALLOWED.
IF THERE IS ANYTHING I MISSED OR IF YOU HAVE QUESTIONS ASK NOW.
==UPDATE==
-->There will be NO Radar in the games.