Post by Zangief on Mar 14, 2005 0:33:03 GMT -8
We are going to be playing more custom games using MLG rules. Here are the rules so you can make you own custom gametypes:
1. All Settings listed below are those that are not default for Slayer.
2. 50 Kills to Win
3. 20 Minute Round Time Limit
4. 10 Second Suicide Penalty
5. Battle Rifle Starting Weapon
6. No Secondary Weapon
7. Use of the sword is prohibited for the FFA and will result in disqualification.
Game Types
Team Slayer - Lockout
Team Slayer - Midship
Team Slayer - Ivory Tower
Team Slayer - Beaver Creek
CTF Classic - Midship
CTF Classic - Beaver Creek
Team King - Midship
Team King - Beaver Creek
Team Ball - Lockout
Team Ball - Midship
All Games
1. Resolve Ties = Off
2. Suicide Penalty = 10 Seconds
3. Team Changing = Off
4. Respawn Time Modifier = None
Team Slayer (except Colossus)
1. Time Limit = 20 Minutes
2. Motion Sensor = Off
3. Starting Weapon = Battle Rifle
4. Secondary Weapon = None
Team Slayer Colossus
1. Time Limit = 20 Minutes
2. Motion Sensor = Off
3. Starting Weapon = Sniper Rifle
4. Secondary Weapon = Battle Rifle
5. Weapons on Map = Sniping
Team King
1. Time Limit = 20 Minutes
2. Score to Win Round = 5 Minutes
3. Starting Weapon = Battle Rifle
4. Secondary Weapon = SMG
5. Moving Hill = 1 Minute
Team Ball
1. Time Limit = 20 Minutes
2. Score to Win Round = 5 Minutes
3. Starting Weapon = Battle Rifle
4. Secondary Weapon = SMG
CTF Classic (except Midship)
1. Time Limit = 30 Minutes (Pool Play = 15 Minutes)
2. Motion Sensor = Off
3. Starting Weapon = Battle Rifle
4. Secondary Weapon = None
5. Flag Indicator = Off
CTF Classic Midship
1. Time Limit = 30 Minutes (Pool Play = 15 Minutes)
2. Motion Sensor = Off
3. Starting Weapon = Battle Rifle
4. Secondary Weapon = None
5. Flag Indicator = Off
6. Score to Win Round = 5
1 Flag CTF
1. Starting Weapon = Battle Rifle
2. Secondary Weapon = SMG
3. Number of Rounds = 6 Rounds
4. Score to Win Round = Unlimited
Neutral Bomb
1. Number of Rounds = 1 Round
2. Score to Win Round = 3
3. Round Time Limit = 20 Minutes
4. Motion Sensor = Off
5. Sudden Death = Off
6. Bomb Arm Time = 5 Seconds
7. Sticky Arming = Off
8. Starting Weapon = Battle Rifle
9. Secondary Weapon = None
1. All Settings listed below are those that are not default for Slayer.
2. 50 Kills to Win
3. 20 Minute Round Time Limit
4. 10 Second Suicide Penalty
5. Battle Rifle Starting Weapon
6. No Secondary Weapon
7. Use of the sword is prohibited for the FFA and will result in disqualification.
Game Types
Team Slayer - Lockout
Team Slayer - Midship
Team Slayer - Ivory Tower
Team Slayer - Beaver Creek
CTF Classic - Midship
CTF Classic - Beaver Creek
Team King - Midship
Team King - Beaver Creek
Team Ball - Lockout
Team Ball - Midship
All Games
1. Resolve Ties = Off
2. Suicide Penalty = 10 Seconds
3. Team Changing = Off
4. Respawn Time Modifier = None
Team Slayer (except Colossus)
1. Time Limit = 20 Minutes
2. Motion Sensor = Off
3. Starting Weapon = Battle Rifle
4. Secondary Weapon = None
Team Slayer Colossus
1. Time Limit = 20 Minutes
2. Motion Sensor = Off
3. Starting Weapon = Sniper Rifle
4. Secondary Weapon = Battle Rifle
5. Weapons on Map = Sniping
Team King
1. Time Limit = 20 Minutes
2. Score to Win Round = 5 Minutes
3. Starting Weapon = Battle Rifle
4. Secondary Weapon = SMG
5. Moving Hill = 1 Minute
Team Ball
1. Time Limit = 20 Minutes
2. Score to Win Round = 5 Minutes
3. Starting Weapon = Battle Rifle
4. Secondary Weapon = SMG
CTF Classic (except Midship)
1. Time Limit = 30 Minutes (Pool Play = 15 Minutes)
2. Motion Sensor = Off
3. Starting Weapon = Battle Rifle
4. Secondary Weapon = None
5. Flag Indicator = Off
CTF Classic Midship
1. Time Limit = 30 Minutes (Pool Play = 15 Minutes)
2. Motion Sensor = Off
3. Starting Weapon = Battle Rifle
4. Secondary Weapon = None
5. Flag Indicator = Off
6. Score to Win Round = 5
1 Flag CTF
1. Starting Weapon = Battle Rifle
2. Secondary Weapon = SMG
3. Number of Rounds = 6 Rounds
4. Score to Win Round = Unlimited
Neutral Bomb
1. Number of Rounds = 1 Round
2. Score to Win Round = 3
3. Round Time Limit = 20 Minutes
4. Motion Sensor = Off
5. Sudden Death = Off
6. Bomb Arm Time = 5 Seconds
7. Sticky Arming = Off
8. Starting Weapon = Battle Rifle
9. Secondary Weapon = None