Post by Zangief on Apr 25, 2006 11:18:13 GMT -8
Regiment Activity: MLG New York
The score is 2-2 in TDC Regiment Wars. This battle will determine who reigns supreme, at least for the time being. The MLG NY Battle will begin today, April 25th and run til the best of 11 series is over. The rules are detailed below.
- We will be following the format of MLG's latest tournament in New York. Only the game types listed below will be allowed, and there must be an attempt to use all of them through the duration of the regiment battle.
- Best of 11 series. So whoever wins 6 games first will be the MLG NY champions.
- Minimum game size allowed is 2v2. Since we are playing strict MLG rules, the maximum game size will be 4v4.
- Maximum of 2 games per day. This will spread out the action and get more people involved.
- Maximum of 3 2v2 victories. If we have trouble getting bigger games in, I might change this but for now we will go with a max of 3.
- The same team (any size) may only be used in two victories. This will prevent the same players from dominating the entire time.
- All TDC members online must be rotated into games if possible. If a 2v2 game occurs and a 3rd member from a regiment is sitting out, they must be rotated in the next game. No voluntarily sitting out because you want the best players in your regiment to play. The same goes for refusing to play without your best players. We want this to be as fair and as fun as possible.
- Please post all your game links in here so that we can keep track of everthing. If the links do not get posted, the games will not count.
MLG NY Game Types
Team Slayer: Ivory Tower, Warlock, Midship, Lockout
Team Slayer: Sanctuary
Team Ball: Lockout, Midship
CTF Classic: Midship, Warlock
CTF Classic: Beaver Creek
CTF Classic: Sanctuary
Settings
The settings listed are those that are not default for the specific game type. To construct an MLG game type, edit from the default game type (Team Slayer, Team Ball, or CTF Classic) using the settings listed below.
All Games
1. Resolve Ties = Off
2. Suicide Penalty = None
3. Motion Sensor = Off
4. Team Changing = Off
5. Respawn Time Modifier = None
6. Betrayal Penalty = None
7. Starting Weapon = Battle Rifle
8. Weapon Respawn Time = Double Time
Team Slayer (except Sanctuary)
1. Round Time Limit = 15 Minutes
2. Weapons on Map = No Duals
Team Slayer Sanctuary
1. Round Time Limit = 15 Minutes
2. Primary Turret = None
3. Weapons on Map = No Sniping
Team Ball
1. Score to Win Round = 5 Minutes
2. Round Time Limit = 15 Minutes
3. Weapons on Map = No Duals
CTF Classic Beaver Creek
1. Round Time Limit = 30 Minutes
2. Flag Reset Time = 15 Seconds
3. Flag Indicator = Always On
4. Weapons on Map = No Duals
CTF Classic Midship & Warlock
1. Score to Win Round = 5
2. Round Time Limit = 30 Minutes
3. Flag Reset Time = 15 Seconds
4. Flag Indicator = Off
5. Weapons on Map = No Duals
CTF Classic Sanctuary
1. Round Time Limit = 30 Minutes
2. Flag at Home to Score = Off
3. Flag Touch Return = Off
4. Flag Reset Time = 10 Seconds
5. Flag Indicator = Off