Team Discovery Channel
« Introducing Tree-DC, a TDC H3 Forge Creation »

Welcome Guest. Please Login or Register.
Sept 2, 2010, 6:13pm




Team Discovery Channel :: Gaming :: Halo :: Introducing Tree-DC, a TDC H3 Forge Creation
Page 1 of 2 » Jump to page   Go    [Search This Thread][Send Topic To Friend] [Print]
 AuthorTopic: Introducing Tree-DC, a TDC H3 Forge Creation (Read 355 times)
Zangief
Super Admin
******
member is offline

[avatar]

I got a fever, and the only perscription...is more cowbell

[aim]
[homepage]

Joined: Aug 2004
Gender: Male
Posts: 7,629
Location: West LA
Karma: 59
 Introducing Tree-DC, a TDC H3 Forge Creation
« Thread Started on May 5, 2008, 10:27am »

Tree-DC - Halo 3 forged map by Phoenix
Its time we finally utilized Halo 3's forge to give us our own custom map suitable for fun and competitive play. We have several racing maps, but this is our first traditional style map, but with a special Phoenix twist.

Map Info
Name: Tree-DC
Creator: TDC Phoenix
Style: 1 Flag CTF or TS
# of players: 2 to 4 per team

Links
Map: Tree-DC v1.0
Game Variant: Tree-DC 1 Flag

Map Description
1 flag CTF has long been one of my favorite game types ever since I found it can be fun on Lockout from Halo 2. So why not tailer a map to our specific liking using Halo 3's forge? Now, I can't take any credit for the design of this map, that all goes to Bobby. He has a terrific forging ambition. He came up with the original layout by himself, and presented to me for review and comment. And I had plenty, we spent many a night flying around changing, moving, and "perfecting" the map layout. There is one section of the map that was my idea; the tree, but we will get to that later.

The map is somewhat symmetrical, there is a base on each side, each utilizing a multiple entrance "tunnel" based system. There is a semi-catwalk on each side, one side leads to the sniper ramp, the other leads to the "tree" formation. And there is a ramp in the middle that can really change the tide of a battle. See the screen shots below for more details.

Game Variant
This map was custom designed for 1 flag CTF. So we have created a game type with the settings as we prefer them for a competitive game in this environment. The game settings and weapons on the map make it a kind of MLG and Bungie default hybrid. I prefer MLG settings for competitive play, so the increased damage and speed modifiers were used (110% for each), and of course there is BR start and no radar. Having run several real games on it now, I enjoy the flow of the game play, the BR is still the primary weapon, but the other weapons make the game enjoyable with some variety.

Screen Shots

Overview
[image]
Overview of the map, looking from the offensive base towards the defensive. Note the custom power up in the middle: it makes you invisible and gives a speed bonus for a short duration. It respawns at 1 minute intervals.


The Tree
[image]
The tree was created one night by Bobby and I while trying to figure our a unique and effective formation for the side of the map. I commented that it looked like a Christmas tree, hence the name, although its much less tree-looking than it originally was.


Offensive base
[image]
Consists of boxes/empty boxes creating hallways and multiple ways to the flag capture point.


Flag Capture Point
[image]
An unique system created by Phoenix, the point is floating in the air, thus leaving the flag carrier exposed. You can jump to score from up top, or take the hallways below to the grav lift. You may be more protected down there, but the opposing team can spoil your effort by throwing a grenade and blowing up the lift for a short duration.


Defensive Base
[image]
Similar to the offensive base, there is a system of boxes creating a hallways below and ramps leading to the top. The flag is located in the bottom at the back and there are several ways for the flag carrier to escape.


Sniper Ramp
[image]
Incredibly simple, effective yet not overpowering. A sniper can position up there for maximum visibility, but minimal cover leaves them vulnerable.
« Last Edit: May 6, 2008, 10:57am by Zangief »Link to Post - Back to Top  IP: Logged

[image]
Founder and Overlord of TDC
Justin.tv Stream | House Four
calico
TDC Member
*****
member is offline



[msn] [aim]
[homepage]

Joined: Sept 2006
Gender: Male
Posts: 2,239
Location: wylie
Karma: 8
 Re: Introducing Tree-DC, a TDC H3 Forge Creation
« Reply #1 on May 5, 2008, 10:45am »

the map design is great imo.

2v2 flag that speed powerup isn't cool though
Link to Post - Back to Top  IP: Logged
Zangief
Super Admin
******
member is offline

[avatar]

I got a fever, and the only perscription...is more cowbell

[aim]
[homepage]

Joined: Aug 2004
Gender: Male
Posts: 7,629
Location: West LA
Karma: 59
 Re: Introducing Tree-DC, a TDC H3 Forge Creation
« Reply #2 on May 5, 2008, 11:08am »

Bobby and I were talking about that last night, it was definitely overpowered the way it was. He wanted to give the offensive team a way to sneak into the base undetected, because it is kind of hard to get there. I changed the custom power up settings a bit, we'll test those out and if they are no good perhaps we just make it a regular camo.
Link to Post - Back to Top  IP: Logged

[image]
Founder and Overlord of TDC
Justin.tv Stream | House Four
Mind Slaver
TDC Member
*****
member is offline

[avatar]

It's not hip hop.... IT"S FUNK!!

[aim]

Joined: Aug 2006
Gender: Male
Posts: 415
Location: Colorado Springs, Colorado
Karma: 10
 Re: Introducing Tree-DC, a TDC H3 Forge Creation
« Reply #3 on May 5, 2008, 2:01pm »

That's pretty cool. I'll have to download the map sooner or later.
Link to Post - Back to Top  IP: Logged

[image]
Zangief
Super Admin
******
member is offline

[avatar]

I got a fever, and the only perscription...is more cowbell

[aim]
[homepage]

Joined: Aug 2004
Gender: Male
Posts: 7,629
Location: West LA
Karma: 59
 Re: Introducing Tree-DC, a TDC H3 Forge Creation
« Reply #4 on May 5, 2008, 2:02pm »

Its definitely fun, I'll be using if for clan custom games when we can.
Link to Post - Back to Top  IP: Logged

[image]
Founder and Overlord of TDC
Justin.tv Stream | House Four
lx Spooner xl
TDC Member
*****
member is offline

[avatar]


[homepage]

Joined: Apr 2006
Gender: Male
Posts: 2,584
Location: Calgary, Alberta, Canada
Karma: 7
 Re: Introducing Tree-DC, a TDC H3 Forge Creation
« Reply #5 on May 5, 2008, 2:45pm »

just make it simple

invisible
speed boost
10 seconds

longer respawn

just use it to mix up a stalemate
Link to Post - Back to Top  IP: Logged

[image]
Roggie
TDC Member
*****
member is offline

[avatar]

I'm A Tar Heel Born. I'm A Tar Heel Bred. And When I Die, I'm A Tar Heel Dead.

[yim] [msn] [aim]

Joined: Feb 2006
Gender: Male
Posts: 4,284
Location: Michigan
Karma: 16
 Re: Introducing Tree-DC, a TDC H3 Forge Creation
« Reply #6 on May 5, 2008, 2:54pm »

I named this map. :)
Link to Post - Back to Top  IP: Logged

[image]
Chief (n7x Dominance)
TDC Member
*****
member is offline

[avatar]

2-325

[icq] [aim]

Joined: Apr 2005
Gender: Male
Posts: 3,170
Location: San Antonio and Austin, Texas
Karma: 41
 Re: Introducing Tree-DC, a TDC H3 Forge Creation
« Reply #7 on May 5, 2008, 4:25pm »

needs more firebombs! hah
Link to Post - Back to Top  IP: Logged

[image]
Zangief
Super Admin
******
member is offline

[avatar]

I got a fever, and the only perscription...is more cowbell

[aim]
[homepage]

Joined: Aug 2004
Gender: Male
Posts: 7,629
Location: West LA
Karma: 59
 Re: Introducing Tree-DC, a TDC H3 Forge Creation
« Reply #8 on May 5, 2008, 5:00pm »

I do like the firebombs...but Bobby and I did change all the grenades to 30 second respawn...they were on instant before. That leads to too much nade spamming.
Link to Post - Back to Top  IP: Logged

[image]
Founder and Overlord of TDC
Justin.tv Stream | House Four
Chief (n7x Dominance)
TDC Member
*****
member is offline

[avatar]

2-325

[icq] [aim]

Joined: Apr 2005
Gender: Male
Posts: 3,170
Location: San Antonio and Austin, Texas
Karma: 41
 Re: Introducing Tree-DC, a TDC H3 Forge Creation
« Reply #9 on May 5, 2008, 5:18pm »

nooo! my powers! GONE!

haha

thats probably for the best.
Link to Post - Back to Top  IP: Logged

[image]
Phoenix
TDC Member
*****
member is offline

[avatar]

[aim]
[homepage]

Joined: Apr 2005
Gender: Male
Posts: 1,213
Location: Bucks County, PA
Karma: 30
 Re: Introducing Tree-DC, a TDC H3 Forge Creation
« Reply #10 on May 5, 2008, 5:21pm »

i'm happy that everyone enjoyed my map so far! +1 for me?
Link to Post - Back to Top  IP: Logged

[image]
Metalix ShadowX
TDC Member
*****
member is offline

[avatar]



Joined: Jun 2006
Gender: Male
Posts: 344
Karma: 17
 Re: Introducing Tree-DC, a TDC H3 Forge Creation
« Reply #11 on May 5, 2008, 5:38pm »

Oh that map, yes, good job Bobby.
Link to Post - Back to Top  IP: Logged
Zangief
Super Admin
******
member is offline

[avatar]

I got a fever, and the only perscription...is more cowbell

[aim]
[homepage]

Joined: Aug 2004
Gender: Male
Posts: 7,629
Location: West LA
Karma: 59
 Re: Introducing Tree-DC, a TDC H3 Forge Creation
« Reply #12 on May 5, 2008, 5:45pm »

Yes, +1 Bobby.
Link to Post - Back to Top  IP: Logged

[image]
Founder and Overlord of TDC
Justin.tv Stream | House Four
Nobody
Global Moderator
*****
member is offline

[avatar]

I ALWAYS WIN...except this one time

[aim]

Joined: Mar 2006
Gender: Male
Posts: 3,843
Location: UCLA
Karma: 16
 Re: Introducing Tree-DC, a TDC H3 Forge Creation
« Reply #13 on May 5, 2008, 10:25pm »

Excellent work (from the pictures). I can't wait to try it.
Link to Post - Back to Top  IP: Logged

[image]
Hollywood
TDC Member
*****
member is offline

[avatar]

Don't Hate



Joined: Apr 2008
Gender: Male
Posts: 21
Location: Murray, KY
Karma: 5
 Re: Introducing Tree-DC, a TDC H3 Forge Creation
« Reply #14 on May 5, 2008, 11:53pm »

kinds reminds me of Hang 'Em High with the high sniper ledges with minimal cover. Can't wait to play it!
Link to Post - Back to Top  IP: Logged

[image]
Legends are made 4 shots at a time.
Page 1 of 2 » Jump to page   Go    [Search This Thread][Send Topic To Friend] [Print]

Click Here To Make This Board Ad-Free


This Board Hosted For FREE By ProBoards
Get Your Own Free Message Boards & Free Forums!
Terms of Service | Privacy Policy | Report Abuse | Mobile